moGL  travis-test-3
Modern OpenGL wrapper, thin C++14 header-only layer on top of the OpenGL 4.5+ core spec
mogl::FrameBuffer Member List
This is the complete list of members for mogl::FrameBuffer, including all inherited members.
_handlemogl::Handle< GLuint > [protected]
bind(GLenum target)mogl::FrameBuffer [inline]
clear(GLenum buffer, GLint drawbuffer, const T *value)mogl::FrameBuffer
clear(GLenum buffer, GLfloat depth, GLint stencil)mogl::FrameBuffer [inline]
clear(GLenum buffer, GLint drawbuffer, const GLint *value)mogl::FrameBuffer [inline]
clear(GLenum buffer, GLint drawbuffer, const GLuint *value)mogl::FrameBuffer [inline]
clear(GLenum buffer, GLint drawbuffer, const GLfloat *value)mogl::FrameBuffer [inline]
FrameBuffer()mogl::FrameBuffer [inline]
FrameBuffer(const FrameBuffer &other)mogl::FrameBuffer
FrameBuffer(FrameBuffer &&other)mogl::FrameBuffer
getHandle() constmogl::Handle< GLuint >
getLabel() constmogl::Handle< GLuint >
Handle(GLenum identifier=GL_NONE)mogl::Handle< GLuint >
Handle(const Handle &other)mogl::Handle< GLuint >
Handle(Handle &&other) noexceptmogl::Handle< GLuint >
invalidate(GLsizei numAttachments, const GLenum *attachments)mogl::FrameBuffer [inline]
invalidateSubData(GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)mogl::FrameBuffer [inline]
isComplete(GLenum target)mogl::FrameBuffer [inline]
isHandleValid() const override finalmogl::FrameBuffer [inline, virtual]
operator=(const FrameBuffer &other)mogl::FrameBuffer
Handle< GLuint >::operator=(const Handle &other)mogl::Handle< GLuint >
set(GLenum property, GLint value)mogl::FrameBuffer [inline]
setDrawBuffer(GLenum buffer)mogl::FrameBuffer [inline]
setDrawBuffers(GLsizei size, const GLenum *buffers)mogl::FrameBuffer [inline]
setLabel(const std::string &name)mogl::Handle< GLuint >
setRenderBuffer(GLenum attachment, RenderBuffer &renderbuffer)mogl::FrameBuffer [inline]
setTexture(GLenum attachment, Texture &texture, GLint level=0)mogl::FrameBuffer [inline]
~FrameBuffer()mogl::FrameBuffer [inline]
~Handle()mogl::Handle< GLuint > [virtual]
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